| Modification de l'ipg sur les triggers | |
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Erewyn Roi des gobelins
Nombre de messages : 716 Age : 50 Localisation : Vernon Date d'inscription : 04/12/2008
| Sujet: Modification de l'ipg sur les triggers Mar 20 Déc 2011 - 10:32 | |
| Pour ceux qui ne fréquentent pas mtg france voici une modification importante pour les formats compétitifs concernant les triggers optionnels.
1.4. OPTIONAL ABILITIES Traditionally, some abilities include the word ‘may’ as part of their text, indicating that their effect is optional. At Competitive and Professional REL, some additional triggered abilities and enters-the-battlefield replacement effects are considered optional. The player is not required to follow the instruction when the ability resolves, and if the ability is forgotten it will not retroactively be applied. An optional ability does one or more of the following things, and nothing else: • Gains you life or causes an opponent to lose life. • Puts cards from your library, graveyard, or exile zones into your hand or onto the battlefield. This includes drawing cards. • Causes opponents to put objects from their hand or the battlefield into the library, graveyard or exile. • Puts a permanent into play under your control or gives you control of a permanent. • Puts +x/+x counters, or counters linked to a beneficial effect, on a permanent you control. • Gives +x/+x or a beneficial ability to a target creature you control. • Exiles, damages, destroys, taps, or gives -x/-x to an opponent's target permanent. If the ability could target your own permanents, it is not optional unless that ability could target an opponent. • Gives you additional turns or phases. • Counters a spell or conditionally counters a spell, but only when cast by an opponent. Abilities that trigger at the same point in each players turn and do something to “that player” (e.g. Howling Mine) are never optional. This list is comprehensive. An ability that does not fit all of the criteria above is not optional, even if it is to the benefit of the player controlling the ability. Similarly, an optional ability is always optional, even if it would be to the detriment of the player for it to happen. | |
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JuzamGob Admin
Nombre de messages : 4023 Age : 43 Localisation : Vernon 3ème grotte à gauche Date d'inscription : 25/09/2008
| Sujet: Re: Modification de l'ipg sur les triggers Mar 20 Déc 2011 - 12:45 | |
| pourquoi faire simple quand on peut faire compliqué , c est bien ça le fin mot de l histoire on prendra moins de warning c est cool | |
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Erewyn Roi des gobelins
Nombre de messages : 716 Age : 50 Localisation : Vernon Date d'inscription : 04/12/2008
| Sujet: Re: Modification de l'ipg sur les triggers Mar 20 Déc 2011 - 16:09 | |
| Préparez vous a un sacré boxon. C'est le pauvre Sheep qui va s'arracher les cheveux. | |
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Kamoulox Roi des gobelins
Nombre de messages : 653 Age : 39 Localisation : Vernon Date d'inscription : 30/09/2008
| Sujet: Re: Modification de l'ipg sur les triggers Mar 20 Déc 2011 - 16:22 | |
| Une âme charitable pour une ptite traduction en 2/3 mots svp? | |
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Erewyn Roi des gobelins
Nombre de messages : 716 Age : 50 Localisation : Vernon Date d'inscription : 04/12/2008
| Sujet: Re: Modification de l'ipg sur les triggers Mar 20 Déc 2011 - 16:48 | |
| Beaucoup de capacités et d'effets déclenchés vont devenir optionnels.
On ne prendra plus de warning à ne pas signaler des capacités qui étaient auparavant obligatoires et on ne reviendra donc pas dessus.
Par exemple sur le shrine of burning rage, le marqueur à l'upkeep ne sera plus obligatoire et donc si tu oublies tant pis pour toi. | |
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Finrod Franc-tireur gobelin
Nombre de messages : 1400 Age : 46 Localisation : La heunière Date d'inscription : 21/01/2010
| Sujet: Re: Modification de l'ipg sur les triggers Ven 23 Déc 2011 - 14:52 | |
| Attention il y a encore eu des modifications. Si un joueur oubli un trigger bénéfique tant pis pour lui. Par contre oublier un trigger obligatoire intentionnellement reste de la triche. De plus les trigger maléfique reste obligatoire. Enfin si un joueur préviens que son adversaire oubli un trigger obligatoire (quelque soit celui-ci) alors le trigger doit se résoudre. Cela simplifie un peu les règles ci-dessus. En gros si un joueur oublie un trigger bénéfique tant pis mais il ne faut pas le faire exprès et l'adversaire peut toujours intervenir.
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To that end: 1. Players will not be responsible for pointing out triggered abilities they don't control. This change was met with near-universal praise. At competitive events, the player must assume responsibility for his or her own cards. 2. If an optional triggered ability is missed, it is missed. No player is penalized, and the ability is essentially "lost." You can identify an optional triggered ability in two ways: it says "may" or it asks for a numeical choice (including number of targets), and 0 is a valid choice. The controller is simply assumed to have declined the ability or chosen 0, as appropriate. 3. Number of cards whose functionality is changing: 0. None. Zip. Zilch. 4. Number of cards that will play differently depending on what level of event you're at: 0. The empty set. The big goose egg.
There will be additional information made available in time detailing what exactly the Missed Trigger infraction entails, who gets penalized for what and when, and what players and judges can expect. Until then, I'll leave you with some principles of the changes:
1. If you forget a trigger that benefits you, you're unlikely to be penalized for it ouside of missing out on the effect. There's also little reason to alert a judge at that point. (e.g. Your opponent forgets to put a counter on his Shrine of Burning Rage. Just let it go. He's not getting a warning or the counter.) 2. If you forget a trigger that is to your detriment, you're likely to be penalized with a warning. Pay attention to your own stuff. 3. You will always have a window to point out that an opponent has forgotten a triggered ability and have the effect resolve. If he controls Honden of Whatever the White One Was Called, and you really want him to gain the 2 life, you'll be able to have that happen.
Also, keep in mind that under the current and future sets of rules, purposefully forgetting a mandatory triggered ability in order to gain an advantage is Cheating. Capital C there. | |
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Plik Pelleteur gobelin
Nombre de messages : 1009 Age : 42 Localisation : Vernon/Rouen/Paris Date d'inscription : 10/10/2008
| Sujet: Re: Modification de l'ipg sur les triggers Sam 24 Déc 2011 - 3:55 | |
| C'est une modif de règle spéciale Kibler donc (edit faute de frappe)
Dernière édition par Plik le Dim 25 Déc 2011 - 11:28, édité 1 fois | |
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Sheep Admin
Nombre de messages : 471 Age : 39 Localisation : Mantes Date d'inscription : 19/01/2009
| Sujet: Re: Modification de l'ipg sur les triggers Sam 24 Déc 2011 - 10:43 | |
| meuh non, Kibler n'a jamais été vu en train de "purposefully forgetting a mandatory triggered ability in order to gain an advantage", voyons ! Il a juste oublié le trigger d'un ange, qui lui faisait perdre la game, quelque soit la cible choisie. Ah, et puis il est tellement étourdi ce Kibler, qu'il a aussi oublié de poser son Baneslayer sur hypergénèse... décidément, il en oublie des choses | |
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| Sujet: Re: Modification de l'ipg sur les triggers | |
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| Modification de l'ipg sur les triggers | |
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